10 years of Warframe | The ups, the downs… and what to expect in the next 5 years of 'mapped out' content

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In 2013, Digital Extremes took a gamble. Its prior game, Dark Sector, didn’t do as well as the studio would have hoped, so it took what assets and designs it still had squirrelled away and released Warframe in the hops of finding salvation in a then-youthful, free-to-play market. A decade later, it turns out… that was all quite a good idea.

It’s been a hell of a ride for the sci-fi action grind-athon. The game – quick to jump on trends and shift with the turbulent environment the studio found itself gliding through – has managed to soar through several drastic changes to the industry, and escaped the live service no man’s land with a faithful playerbase, a unique spread of content among its peers in the MMO space, and (of course), a Harrow chassis.

As we inch towards the 10th anniversary of Warframe, I wanted to ask creative director Rebecca Ford if she could sneak me a Wolf Sledge Motor. But, instead, we talked about the game’s past, its future, and where the game stands in the eyes of the industry a decade after its conception.

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