Diablo Immortal deserves to sink into oblivion, but I’m thankful it made me finally play Diablo 3 on console

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I’m positive I’ve played Diablo 3 more than any other game ever. I go through the whole campaign every 12 months or so, and jump in every now and then when I want to listen to a lengthy podcast – because it also happens to be an excellent podcast game.

Action RPGs and Diablo-likes are not exactly in short supply these days, but I find myself habitually going back to Diablo 3, particularly when I’m done playing a new one of those. I don’t care that Path of Exile has deeper progression, Wolcen has better graphics, or whatever other quality (or qualities) any new ARPG could claim over Diablo 3. Nothing I’ve played feels as good as Diablo 3.

From the moment Diablo Immortal was revealed, I’ve been naively thinking of it as an expansion to Diablo 3 – just one that happens to be on mobile. My deluded anticipation held firm as I continued to ignore all signs to the contrary. I even made peace with the fact that I’d be playing Diablo on a phone, and I rarely want to play anything on phones.

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