Halo developer reportedly abandoning custom Slipspace Engine for Unreal

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It looks like Halo Infinite developer 343 Industries might be abandoning its custom Slipspace Engine for Unreal Engine.

This comes from journalist Jeremy Penter (thanks VGC), who wrote yesterday (October 2), “I can only confirm that many sources are saying this and very clear that it’s already been decided and Halo is for sure switching to Unreal. I feel like it’s time for other switches behind the scenes including people leaving and their past problems. Unreal is a great choice.”

It’s not uncommon for developers to switch engines if they find it isn’t working particularly well, like when Kingdom Hearts 3 switched from Square Enix’s quite at-the-time broken Luminous Engine to Unreal Engine 4. The awkward thing is that this engine was meant to power the future of the Halo series, which if the reports are true, clearly isn’t something it will be doing.

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