The Callisto Protocol developer wants you to die as much as possible so you see all the "murder desserts"

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Remember in Dead Space, if you messed up, you’d see your mentally deranged, long-suffering player avatar Isaac Clarke get impaled through the eye by a massive needle? Or fully decapitated by a horrible alien? Or sucked out into the vacuum of space without a helmet? It almost felt as if he were the plaything of a sadistic god; torturing him for the entertainment of an audience of PS3 and 360 players, safely tucked into a little nest on their sofas.

That level of sadism hasn’t gone away in Glen Schofield’s – co-creator of Dead Space and its spiritual successor, The Callisto Protocol. In fact, it seems like he’s eager to get even more indiscriminately violent, this time. In an interview with Mark James, chief technical officer at Striking Distance and second-hand man to Schofield, I learned that The Callisto Protocol wants you to die. A lot. And it even rewards you for seeing all the gruesome ways your new interactive plaything, one Jacob Lee, can be offed.

“This is a hard game, you are going to die a lot,” says James. “But in dying, at least, we can give you a cool way to go.”

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