The First Descendant feels too generic to succeed
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^Stay tuned after the ads for plenty of QHD footage and our thoughts after playtesting the beta.
Entering the same crowded marketplace that includes behemoths like Destiny and Warframe, and the corpses of high-profile failures like Anthem, must be a daunting prospect. But Korean developers Nexon have gone and done it anyway, and the result is The First Descendant, an extremely “one of those sorts of games” effort that seems to blend elements from every single one of its genre contemporaries into a sort of gloop.
And, look, gloop isn’t necessarily a bad thing, right? Everyone likes gloop. Custard. Rice pudding. Angel delight. Dessert metaphors aside, the thing about The First Descendant is that it feels almost aggressively mid: intent, almost, on existing as a mathematical average of all these other games instead of actively trying to carve out a niche of its own.
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