Metroid Prime dev shares some cool behind the scenes secrets ahead of the game's 20th anniversary

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Metroid Prime’s 20th anniversary is coming up, and even if there’s no remaster announcement coming, devs of the original have at least shared some cool secrets.

Those of us that remember Metroid Prime coming out have probably turned to dust from the first sentence (not me, I don’t remember, sorry to everyone who does), but yes, Metroid Prime turns 20 next week on November 18. To mark the occasion, programmer Zoid Kirsch has decided to share some secrets you might not know about the game, having started November 18, with plans to continue sharing some everyday up until the anniversary.

The first fact he shared is one you probably won’t be surprised to hear. Those long door opening sequences? Yep, that’s just the rooms taking time to load. Kirsch explained that at max two rooms could be loaded at once, explaining why rooms with multiple exits could only have one door open at a time.

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