Assassin's Creed Mirage is smaller in scale because the fans wanted it

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Assassin’s Creed Mirage, set to release some time this year, promises to be smaller than the last few games, and fans of the series are the ones to thank for it.

Revealed in September last year (after a series of leaks), Assassin’s Creed Mirage was a welcome announcement among fans of the series. The last few iterations like Valhalla and Odyssey moved the games more towards the RPG genre rather than the stealth-focused gameplay the first game brought to the table. But Mirage is going to the series roots, and according to a recent interview from GamesRadar with Ubisoft creative director Stéphane Boudon, part of the reasoning behind scaling down is thanks to the fans.

“Mirage’s creation has been the convergence of several inputs,” Boudon said. “Of course, the first one comes from our community: Origins, Odyssey, Valhalla they are all great games with the promise to live an epic journey in a strong fantasy. Their scopes have been calibrated to fulfil those ambitions as they all embrace the RPG mechanics.

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