Here’s how to make Forspoken less irritating

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So, the verdict for Forspoken is in, and it’s looking… dubious. The game, the latest tite from the developers behind Final Fantasy 15, made a lot of promises before it launched; whether it was claiming to solve the tricky proposition of open world fatigue, or making a point of pushing the PS5 as hard as possible, Forspoken had a lot to say before it launched.

And, as it turns out, the game has just got quite a lot to say more generally. The core conceit of the game is that down-and-out New Yorker, Frey Holland, gets transported to an otherworld – to the magical land of Athia – where a sentient Cuff binds itself to her wrist and guides her through this peculiar fantasy. Thing is, Cuff won’t shut the hell up. Similarly to High on Life’s mouthy guns in 2022, cuff seems to think that we want incessant feedback on everything we do.

But, safe to say, a lot of players aren’t really into this. The reaction to the game’s demo (and a massive leak that kicked off jut before the game launched) has demonstrated this in no uncertain terms. And it makes sense; it requires a lot of attention to listen to your smug, somehow British, Cuff flapping its proverbial gums when all you’re trying to do is set fire to some weird magical alligator or something.

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