In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here’s why

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The franchise that was once known as Yakuza has never been bigger. Coming off the back of the mainstream success that was Yakuza: Like A Dragon, series steward RGG Studio has a bright future ahead – albeit one that’s splintering off into a few paths.

First up, the Like a Dragon series will continue with the story of new protagonist Kasuga Ichiban with Like a Dragon 8 (the ‘Yakuza’ title has been retired, at this point). For those that are invested in the tale of Kazama Kiryu, a spin-off by the name of The Man Who Erased His Name is planned that’ll examine the story of his life between the events of Like a Dragon 6 and Like a Dragon 8. The Judgment series will carry on the more action-focused side of the series, and – finally – we are also getting remakes.

But, when Like A Dragon has this much on the slate, why did RGG decide now was the right time to remake Like A Dragon: Ishin – a game that takes the cast of the Yakuza franchise back to 1867, to the turbulent Bakumatsu era of Japan’s colourful history?

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