Elden Ring is still the best game for spell-slinging (especially with the latest DLC)

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Getting magic right in games is hard. You want spells and the art of the arcane to feel satisfying and visceral, but at the same time you want it to evoke all the feelings of lofty knowledge and insight – a feeling both unknowable and unhuman. You want to feel, via your pad of choice, the tingling of magic in your fingertips, the surging of mana in your veins. Simply holding down a trigger button and whispering out some flaccid fire attack doesn’t do the job: you need to feel the weight of your spells, feel the importance of your incantations.

A lot of games get magic wrong. It’s too geometric, or too rigid, or too pissy. I should have known that FromSoft would buck the trend of underpowered, watered-down magic in games – I just never expected the studio to be this good at it.

Our own Alex reflected on how good Elden Ring’s magic is just after the game launched, back in March 2022. “Brute force and ignorance has always been the thing that’s got me through these games – and the same was true with Elden Ring,” he wrote, before explaining that – thanks to the game’s fascinating relationship with all things eldritch – a magic run in Elden Ring helped him fall in love with the game all over again.

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