Suicide Squad: Kill The Justice League shows how shareholder culture is killing AAA

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What on earth happened to Suicide Squad? Alex and I discuss in the video above how Rocksteady’s long-awaited return to the Arkhamverse strays disappointingly far from the formula that made them a success story.

Of course, we didn’t expect (or necessarily want) another Arkham game. The law of diminishing returns was in full effect by the time Arkham Knight rolled around. The odd rumour bubbled up about a Superman game, or a Justice League game, in a similar vein. Quite how that would have worked isn’t clear, although it’s not hard to see how, over the best part of a decade, those initial ideas might have morphed into Suicide Squad: Kill The Justice League.

However we got here, though, one thing is clear: this game is about five years late to the party. Enthusiasm for superhero stuff, in general, is on a massive decline. We saw evidence of this last year with Marvel’s Midnight Suns: a fantastic game from a beloved studio which simply didn’t do the numbers. Anecdotally, from what we’ve gathered from comments etc on our own coverage, this could well be attributed to the fact that a lot of people are just so burnt out on Marvel after umpteen years of the MCU (another prominent example of the law of diminishing returns, quite literally in the case of Ant Man’s recent box office collapse).

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