How Sherlock Holmes, slick 3D graphics, and Switch exclusivity sets the ambitious Rain Code apart
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Torrential rain hammered down on the Moscone Centre throughout the first few days of this year’s GDC. Just when I thought I was free from the downpour I found it again in a Spike Chunsoft interview room on the subterranean expo floor. There Kazutaka Kodaka (formerly the lead writer on the Danganronpa series), a translator, and a handful of staff would take me through his latest project: Master Detectives Archive: Rain Code.
Set in a “neon noir” city constantly hammered by rainfall, you play as a detective tasked with solving a variety of peculiar murders with aid from a cast of other Master Detectives, each with their own distinct look, quirks, and special abilities. It’s your job to wash away the mystery and soak in clues, all while drenched in that distinct style longtime fans will recognise from the Danganronpa series.
Kodaka, via a translator, told me he has been reading detective novels since he was a child, explaining his interest in the kind of detective fiction present in Rain Code. He points to Nine Lives, the Detective Conan manga series, Sherlock Holmes, and the Japanese novelist Ranpa Edogawa as particular favourites of his, dripping elements from those sources into the variety of cases throughout the game.
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