Obsidian director reveals details on SEGA's shelved Aliens RPG
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We’ve learned more details about the canned SEGA Aliens RPG courtesy of Josh Sawyer, studio design director at Obsidian who apparently was working on the project between 2006 – 2009.
These details make a long-gone heartache come back with greater intensity, like seeing a long-forgotten ex thriving as they go about their weekly food shop. An Aliens RPG would have been lush, especially when you consider the pedigree of the team behind it.
“Obsidian didn’t have directors at that time, just leads who were all considered peers. It resulted in a lot of dysfunction when the leads didn’t agree on how to do something,” writes Sawyer in a Twitter thread. “Progress on the game was very slow, especially when it came to creating workable game levels. We had another game in development with SEGA at the time, Alpha Protocol, and SEGA (understandably, IMO) shelved Aliens in favor of AP.”
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