Do voxels still have a place in the new age of modding and community creators?

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It’s a very interesting time for the tech that powers your favourite games. The industry is pushing forward on several fronts: AI, the metaverse, community content creation initiatives and, yes, even blockchain. It’s easy to get the impression that we’re on the precipice of a big new leap forward.

But where does that leave those who bet on the big cube roulette table that is voxel tech? We’ve seen some incredibly slick developments in that particularly geometric space over the past few generations; be it in gorgeous ray traced lighting, or jaw-dropping physics sandboxes. I spoke to Dennis Dawson and Marcus Gustafsson from Tuxedo Labs (best known for Teardown) about what place voxels have in an industry running forward at such a pace, and what we can expect from Tuxedo Labs in the future, too.

“We weren’t really ready to move on from Teardown. It’s still increasing in daily users – so we decided to hold off on a new game and keep working on Teardown,” states Dawson, CEO at Tuxedo Labs. Teardown, a game that blew many away back when it released in 2020, continues to have a growing audience of casual players and creators alike even today. The pair say they considered moving onto a new game following the Art Vandal update in 2022, taking their adventures with voxel games “to the next step”, but instead decided to stick with Teardown thanks to its active, and growing, player base.

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