Zelda: Tears of the Kingdom players are proving there's no right way to play

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Players are quickly demonstrating that just like in Breath of the Wild, there’s no “correct” way to play The Legend of Zelda: Tears of the Kingdom.

One of the best parts of Breath of the Wild was that there was no one way that you had to do any particular thing. Sure, there were obvious intentions that Nintendo had for certain shrines and areas, but that doesn’t mean you had to do it that way – speedrunners proved that better than anyone. And that has stayed true for Zelda: Tears of the Kingdom, with players already showing that there isn’t a set way you have to do something. Spoiler warning ahead for shrines and early hours.

For example, take this one shrine that requires you to hit a target with a rolling ball. Obviously the thing Nintendo wants you to do, is use your abilities to create a bat to whack the ball towards the ramp, and hit the target. But Reddit user TiedSuite2 clearly found that with enough speed, anything attached with Ultrahand falls apart with enough force, and they managed to hit the target with a simple log. Neat!

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