Zelda: Tears of the Kingdom is great, but I hope the next game is nothing like it

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It’s kind of difficult to accurately describe how impressive a game The Legend of Zelda: Tears of the Kingdom actually is. Personally I find it increasingly rare that I actually play a triple-A game that delivers on the promise of its scope, but Nintendo’s latest outing has successfully done so. There is just… so much to do, and so much of it is worth doing. Side quests feel like worthwhile endeavours rather than meandering distractions, the new abilities are busted beyond belief, and the main story itself hooked me quickly. Obviously, there’s an easy argument to be made that this is the game of the year. But I just hope that whatever Zelda game Nintendo makes next, it’s nothing like Tears of the Kingdom.

Zelda is a bit of an odd series. It is somewhat of an iterative franchise, but not as big a one as its cousin Mario, which constantly strives to make moving in a 3D space more interesting – or at the very least radically different – than the last one. For the most part, though, each Zelda game kind of has its own thing that really helps it stand out, at least since Majora’s Mask. Said N64 game obviously had the masks which allowed Link to transform into the different groups of people it featured in Ocarina of Time.

Then there’s Wind Waker, which did away with the open Hyrule landscape and turned it into an open Oceanscape. Twilight Princess took things even further by turning Link into a literal wolf, Skyward Sword gave Link a bird to fly around on, A Link Between Worlds let him turn into a painting, Minish Cap let him shrink down to the size of a speck of dust, the list goes on. These are all gimmicks, but ones that frequently offered interesting ways to explore the world – much in the same way Tears of the Kingdom’s new abilities do.

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