Immortals of Aveum: Why single-player matters, and how Unreal 5.1 is making this a true new-gen shooter

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Immortals of Aveum is a big budget, first-person magic shooter from Ascendant Studios, a new team built from industry veterans who have worked on the likes of Call of Duty and The Walking Dead: The Telltale Series. In fact, the Call of Duty inspirations are clear in how the game is trying to target magic and mystery – but realise it in a big, triple-A shooter sort of way. But this isn’t just a corridor shooter; Ascendant Studios is weaving many genre strands together to make something unique.

We sat down with Tyler Sparks, lead level producer at Ascendant Studios, to discuss the new project – what Ascendant thinks makes this unique title stand out from the pack, how to get players on board from the off, and why single-player games are still important.

VG247: How important is it for Ascendant Studios to make a good first impression?

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