Battlefield 2042 has frustratingly done away with some of Battlefield 5's best gameplay mechanics

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Within the months main as much as the launch of Battlefield 5, DICE was very eager to spotlight the delicate tweaks made to the sport’s really feel and general presentation. Even earlier than displaying gameplay, the developer was significantly excited in regards to the work that had gone into making the sport’s world extra reactive and interactive, fortifications, the extra refined destruction – and the large one: a complete overhaul to character movement.

Motion is one mechanic that evolves with each Battlefield sport. It solely turns into obvious how a lot better the newest iteration is upon going again to revisit older titles. With Battlefield 5, DICE felt prefer it nailed this core element of any shooter, to a stage the studio by no means had by no means reached earlier than.

Battlefield 5’s characters felt simpler and extra responsive to regulate. You may vault over quick partitions, into and out of home windows with momentum, roll to negate fall injury upon touchdown, and even pull your self as much as greater surfaces. When going inclined, the sport knew to take your momentum and course into consideration; you’d lay in your again in the event you hit the button as you’re transferring backwards, and you may rotate 360 levels in your stomach. Character animations would shift and shuffle to help every transfer gracefully.

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