A Plague Tale: Requiem refines and expands on the original like every good sequel should

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^ Stay tuned after the ads for our A Plague Tale: Requiem review chat over twenty actual minutes of gorgeous ultrawide gameplay at max settings on PC.

Marshalling all the power of next-gen GPUs to render a swarm of 300,000 rats gnashing its way through medieval France is, in and of itself, a pretty neat party trick. The fact that Asobo Studio use it merely as the basis for an arresting, gripping tale of human ingenuity in the face of unfathomable disaster is an astoundingly impressive feat: and as if that wasn’t showing off enough, they’ve now gone and done it twice with A Plague Tale: Requiem, the bold and brilliant sequel to 2019’s Innocence.

The first game earned itself comparisons to the likes of God of War and The Last of Us back when it came out, and it’s easy to see why: all of these games are, essentially, 20-hour escort quests that play out as a harrowing road trip over a dozen or so chapters. But without Sony’s money hose at hand to piss cash at your telly as though it were a truck stop urinal, there was a sense that Plague Tale couldn’t compete. It even got saddled with a pithy nickname in “The Past of Us”, as many quipped at the preview stage.

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