Absolutely everybody should play the Final Fantasy 16 demo – hands-on

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At a recent hands-on for Final Fantasy 16, we got to play a good six hours of content from across the game. Though all from a work-in-progress build that Square Enix was careful to note had been specifically designed for the media tour, much of what we played appeared to be pretty much the final version of the game.

You do this job for long enough and you get pretty good at identifying when something has been stitched together for a hands-on versus when it’s done – and this game appeared to be well and truly finished at this event, almost a full two months from release. There’s an air of confidence around how finished it is, in fact – I’ve been told that there’s no day-one patch to tighten things up, because it’s just not needed. The game is finished, polished, ready. It’s a stark contrast to Final Fantasy 15, which had a messy final preview that was followed by a last-minute polishing delay before the preview embargo even lifted.

That’s the first major point I’d make about Final Fantasy 16, in fact. It’s clear that this is the most confident and complete main-line Final Fantasy game at launch since the PS2 era; it’ll match up to the excellent launch state of Final Fantasy 7 Remake. From a fit-and-finish perspective, I’d confidently say that quality is no longer a question. The conversation shifts, then, to the game as a work of art and design – and if people are going to be picking up what it’s putting down.

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