Are we witnessing the death of the Halo franchise?

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Countless Halo fans all over the world eagerly waited for the launch of Halo Infinite back in November 2021. Series veterans, like myself, were convinced that the game would finally return to the franchise’s roots and offer the quintessential Halo experience – something even developer 343 Industries was hinting towards in pre-release media drops. The game launched with solid reviews and most critics were positive about the game. But soon after the game’s release, things went downhill and player engagement almost flatlined. So what went wrong?

Infinite launched with a free-to-play multiplayer experience that should have encouraged many to pick up the game for the first time. And it did, for a while: over 256,000 concurrent players hopped on to experience Halo Infinite for the first time in November 2021 on Steam. But, in less than four months, most of the playerbase disappeared.

Many Halo fans feel that 343 Industries’ failure to maintain the momentum of the launch period is what led to the decline of the game over time. We were stuck with Season 1 for half a year, and the Lone Wolves update did not add enough to keep players engaged when it finally dropped. With just two new maps and a few game modes doing little to grow the game over the vital first few months, it felt like there just wasn’t enough content. The lack of Forge Mode, Hardcore Mode, and Combat Record at launch was also a disappointment.

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