Armored Core 6 is all about customising your mech and fighting bosses
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A recent interview with Elden Ring director Hidetaka Miyazaki and Sekiro lead designer Masaru Yamamura has given us our first details on Armored Core 6.
One of the biggest reveals at The Game Awards last week was that FromSoftware is finally making a new Armored Core, officially called Armored Core 6: Fires of Rubicon (presumably unrelated to the fruit juice drink). In classic FromSoft fashion, the reveal trailer was just a mysterious cinematic that didn’t really tell us all that much. Thankfully, a recent interview between Miyazaki, Yamamura, and IGN has given us our first details on what we can expect from this sequel.
While Miyazaki did do a bit of directing on the project, he was only there at the beginning, Yamamura took over and is the main director on the game. Of course one of the biggest questions on everyone’s mind is whether Armored Core 6 would be like the Soulsborne games, and Miyazaki quickly put any notion of that to bed. “No, we’ve not been making a conscious effort to try to direct it towards more Soulsborne type gameplay. First of all, let me just make that clear,” Miyazaki explained.
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