As live service games shut down, Ubisoft has quietly been running one of the best for years

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Flashback to six years ago and For Honor, the fresh new IP from Ubisoft, has just debuted to mostly good – but not glowing – reviews. Its proposal, competitive medieval melees, is attractive enough, mainly due to its unique combat system, but the server infrastructure is wonky at best and the mainstream appeal isn’t there. Many gamers who haven’t even touched it deem it as Dead On Arrival.

It’s now February 2023, and For Honor is well alive and still receives more content than supposedly renowned Ubisoft releases such as The Division 2 (2019). It also hasn’t been offed during the latest wave of cancellations at the profoundly problematic French publisher. War rages on, and now there are more than just Vikings, Knights, and Samurais smacking and cutting each other down. For Honor’s tale is a tale of endurance and success in the long run, and maybe the games industry as a whole ought to study its history and take some valuable notes.

Before I get into the whys and hows behind the game’s overlooked triumph, it’s important to underline how much it owed during its first couple of post-launch years to Rainbow Six: Siege’s own story of hard-earned success. The competitive FPS also faced a rough launch that went beyond technical difficulties, with players that were willing to transition from CS:GO pointing out many shortcomings and design holes in the shooter’s core elements. Nowadays, Siege enjoys plenty of support from Ubisoft and attention from the FPS community, but let’s remember it didn’t become a hit overnight.

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