Can Resident Evil 4 Remake fix the franchise’s biggest problem?
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At this point, it’s boring to say Resident Evil 4 is one of the greatest games ever made. You’ve probably played it countless times in countless forms since it was released in 2005, between the OG version on the Nintendo GameCube, the strangely impressive iOS port, the even better VR edition, or sharpshooting Spaniards with your nan like it’s 1585 on the Wii.
As such, the announcement of a remake in line with Capcom’s revised treatment of Resident Evil 2 felt like unnecessary overkill. It’s already available everywhere. And it’s still wonderful, right? Ashley is mostly tolerable. No, you can’t move and shoot. Quick-time events are a design relic society has relegated to the past. That unexplained lava room in the castle is weird. Visually, it holds up though. But the island. Christ, the island! Alright. As you were, Capcom.
When the remake’s developers recently promised the island section would have “a lot more to it”, there’s a reason it generated headlines. The island, while far from egregious, is the blemish in Resident Evil 4’s golden armour. The vulnerable jugular when arguing it’s the series’ best. If the developer decided to cut swathes from the original, ala Resident Evil 3 Remake, the island would be nudged to the sacrificial altar to the despair of no-one aside from a molded entity on Reddit.
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