Card games are boring, so how did two of them become my favourites of 2022?

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My problem with card video games is the same one I have with digital recreations of board games: the appeal of executing a mechanic is a large part of why I engage with video games, and that’s precisely why games with cards don’t do it for me.

See, most games with cards in them have already decided the specifics of the move. The intricacies of every action are predetermined. Your job is to make the decision; to decide which cards to play, which to discard and which can enter the deck you bring in.

There’s certainly value in having some power to shape the outcome, but you can only do so from a distance. I want to be the one to deliver the punch, to fail a block and eat a hit. I want to do something I can’t already do with a deck of cards bought at the train station.

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