Dead by Daylight's progression system is overhauled… again – and it's looking good this time
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I stopped playing Dead by Daylight just under a year ago. The grind was beyond belief whenever a new character came out, and these new characters appear constantly. Behaviour Interactive seems to have finally taken this into account, to an extent, in the latest overhaul to the game’s progression system.
Behaviour Interactive is no stranger to these overhauls, and has previously spent huge amounts of time determining whether Skill Based Match Making or a Match Making Rating is the better match-making system for the game. More recently, the team changed how ranks in the game work after having fully integrated SBMM: ranks became obsolete, and grades came in instead. I’m still not entirely sure how they work.
The main issue prevalent with Dead by Daylight right now is arguably how long it takes to level characters and collect all perks for them. After a single character reaches level 40, their signature perks are then unlocked in the bloodwebs (a perk tree, so to speak) of other characters. Players are somehow expected to do this for the 31 survivors and 28 killers in the game, with survivors and killers both having over 200 perks to unlock. 400 hours later and I managed to max out the level of most of my survivor characters, but this doesn’t include prestiging them or acquiring every perk for them.
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