Dead Space Remake is stompy, quiet, and faithful to the original – here’s how EA Motive made it so good

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With the Dead Space Remake, Motive Studio is forced to strike a balance between keeping the game authentic to the original, and improving on the source material technically, narratively, and strategically to enhance the nostalgia.

Speaking to Phil Ducharme (Senior Producer) and Roman Campos-Oriola (Creative Director), ahead of the launch of the game, I wanted to dig into some of the biggest changes the team has made, and why it’s made them. Is the talk of ‘honouring the original’ all lip service? Or has a genuine effort been made to freshen up Issac’s trip on the Ishimura?

If there’s one paramount Dead Space feature that fans hold near and dear to their hearts, it’s the stomp. First established in the original Dead Space and later juiced up in sequels, the stomp is to Dead Space what the bass guitar is to a band; you’d lose the soul without it. In the Dead Space remake, a lot of work went into getting the stomp just right.

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