Diablo 4's party scaling is exceptional, but it’s done dirty by the lack of LFG system
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It may sound strange, but with as many co-op games as we’re getting these days, there’s still no standard of what you can expect in terms of level scaling or player progression when you join a friend’s game. Some games dock you down to the host’s level, and others apply a percentage debuff to your power so you’re not one-shotting everything in sight.
Both solutions are… fine, so long as they’re clearly communicated to the player. But there’s a much better – and dare I say, perfect – solution that Diablo 4 co-op relies on.
Diablo 4 is, for all intents and purposes, an MMO. It’s an always-online game on all platforms where everyone connects to server hubs around the world to play. Running into other players in towns, and out in the open world, is a regular – and expected – occurrence.
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