EA blamed Halo Infinite for Battlefield 2042’s poor performance – but six months later, the tables have turned
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When Battlefield 2042 launched in November last year, it seemed like EA was ready to blame any number of outside factors on the game’s sorry technical state, and its subsequent poor reception. The publisher cited all the usual Covid-related disruptions, even if it seemed like DICE was hit harder than most.
But one particular theory posited by EA executives – according to a report from February – was that the surprise launch of Halo Infinite just four days earlier put Battlefield 2042 on the back foot, despite the (supposed) positive critical reception from those who were allowed to play the launch build.
There’s certainly some merit to this train of thought. Halo Infinite’s multiplayer is free-to-play, a first for the series. A franchise as big as Halo, particularly given Microsoft’s ongoing efforts to grow its community on PC and attract new players, set Infinite up for success regardless.
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