Elden Ring’s open world made it more accessible to new players, so how does Wo Long do the same without one?

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Anyone who played, or is even aware of, Elden Ring will tell you that its open world played a major role in making it more approachable for new players. The linear design of FromSoftware’s previous games meant that your progress was always predetermined by the designers.

No matter how long you’d put off a tough boss fight or a trap-laden area, you knew that you needed to be back there and get through it eventually if you wanted to see the next thing. Elden Ring, instead, leaves you to your own devices. So much so that it’s common for players to unintentionally overpower their character by exploring, and turn that boss fight they’d been avoiding into a cakewalk.

That blueprint is partly inspired by Zelda: Breath of the Wild, and you could conceivably see future open-world games from any developer building upon those same principles.

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