Even Sony's CEO knows cloud gaming isn't there just yet

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Despite PlayStation revealing a dedicated streaming device, Sony’s own CEO knows that cloud gaming still has its limits.

Last week, Sony unveiled the rumoured Project Q, a device that’s all about cloud streaming. Think something along the lines of the Nintendo Switch, except you can’t play it on your TV, all of your games can only be streamed via the cloud, and it looks like someone snapped a PS5 controller in half and stuck it to an off brand tablet. It was an underwhelming reveal, mostly because while cloud gaming has made some strides, it obviously isn’t there yet, with internet speeds being the biggest barrier for most people. And in a recent interview with the Financial Times (thanks, VGC), Sony CEO Kenichiro Yoshida himself expressed that he knows there are still technical difficulties when it comes to cloud gaming.

“I think cloud itself is an amazing business model, but when it comes to games, the technical difficulties are high,” Yoshida said on the topic of latency, i.e. the time between pressing a button and the response that happens in game, and how that’s the biggest hurdle to overcome. “So there will be challenges to cloud gaming, but we want to take on those challenges.”

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