Final Fantasy 16 has 11 hours of cinematics alone

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There are two types of people that read that headline: the sickos that see it and go ‘yes, ha ha, yes!’ and the weary, jaded folk that go ‘oh, please, no’. But I’m here to tell you that, actually, it’s not as bad as it sounds. Final Fantasy 16 has made a real effort to make sure its narrative is tight, exciting, and interesting – even if you’ll sometimes be sat there with your hands off the pad for minutes and minutes and minutes at a time.

Producer Naoki Yoshida (who you may recognise as the face and creative force behind Final Fantasy 14) seems to know that people were left unsatisfied and a little put out by the way that Final Fantasy 15 released; parts of it felt incomplete, and the story was only really rounded out and told properly via DLC episodes that released in the years following the main game’s launch. Final Fantasy 16 is almost a direct reply to that; an apology, a way of Square Enix to show it knows how to release a proper, fully-fledged game.

“One thing that was important was to tell a story that was complete from beginning to end,” Yoshida says in an interview (via interpreter). “And in that we think we have succeeded. To facilitate this, there are over 11 hours of cinematic cutscenes alone, all seamlessly interwoven into the game, playing in-engine in real time.”

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