Final Fantasy 16 stuck with action combat over turn-based to appeal to a younger crowd

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In a recent interview, Final Fantasy 16 producer Naoki Yoshida said that the reason the game doesn’t have turn-based combat is to appeal to a younger generation.

Speaking to Famitsu (translations by VGC), Yoshida said that the team reassessed who Final Fantasy is for now. “I’m from a generation that grew up with command and turn-based RPGs,” he said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.

“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”

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