Final Fantasy 7 at 26: Kitase on being inspired by Nintendo, discarded concepts, and Rebirth changes to come

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Today marks a huge 26 years since Final Fantasy 7 first hit PlayStation in Japan, a vital release that would prove particularly earth-shattering once localised for the West a handful of months later.

Since then, the legend of Final Fantasy 7 has only expanded: with spin-offs, sequels, movies, and animated features. Its characters have appeared in countless other games, and of course FF7 remains the high watermark for success for the entire Final Fantasy series. That led to its critically acclaimed Remake, and you can be sure that while Final Fantasy 16 is a very different style of game, FF7’s shadow will loom large over even that game.

Late last year, around the time of Final Fantasy’s 35th anniversary, I got the opportunity to catch up with original FF7 director Yoshinori Kitase. Now one of the more senior stewards of the entire Final Fantasy series and currently serving as Producer on the FF7 Remake trilogy, I wanted to look back to the original FF7 and chat abouts its development, inspirations, and a few long-time fan mysteries.

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