Gotham Knights answers the question “Would Batman games be as good without Batman?” with: “No”

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^Stay tuned after the ads for our big review chat, featuring loads of lovely footage from every version of the game.

Aside from its performance issues, which are annoying but potentially fixable and hardly a dealbreaker, Gotham Knights’ biggest sin is that it just doesn’t do anything particularly exciting. And for a game which boldly kills the Batman in the first two minutes, that’s pretty astonishing.

It’s not all bad: there are some nice ideas dotted around. Occupying The Belfry between missions gives the game a nice overall pace, allowing you to spend time with the characters in some touching, backstory filling cutscenes (though, note of caution, these bits are laser-targeted at Arrowverse fans, a group of people who would inject mediocrity like heroin were it possible). The investigation gameplay also has a few neat touches, like the micro-examination of people’s workspaces and personal tech.

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