Gotham Knights review: Four isn't always better than one
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Gotham Knights is finally here, the latest in a nearly two-decades old legacy of third-person action titles that has allowed us to jump into Batman’s spandex attire to solve mysteries, beat up thugs, and face off against a legendary collection of dastardly villains. Now, however, Batman is dead. Gotham Knights instead puts us in control of four bat proteges as they try their best to fit all eight of their feet into Batman’s comically large shoes.
The background for this attempt? A third-person action game where you, as one of the team, head out into Gotham City to fight crime in typical Batman style. With a cast of characters to assist you and Alfred Pennyworth to provide some much-needed advice, you leap from building to building fighting the good fight. In doing so, you level up, upgrade your gear, and spend ability points on a variety of skill trees. It is 2022, after all.
To spare you the customary tedious backstory, Gotham Knights is a decent adventure filled with mystery, revelations, and equal parts sneaking around and breaking noses. Bar a near narrative swerve into a devastating car crash in the later hours of the game, the story of moving on from Batman and Bruce Wayne while figuring out what happened to the playboy is told with the appropriate levels of mourning and drama you would expect. The idea that Batman was Batman and none of the remaining heroes will ever be the caped crusader is slowly but surely established as they each resolve their own issues and come together to take up the torch.
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