How the System Shock remake learned a lot from Resident Evil – and precious little from AI
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If you’ve been popping your head around the horror space for the last decade you’ve likely heard something about the System Shock remake. It’s been through a long a bumby ride, through Kickstarter, a total restart of development, and Covid-19 delays. After all these hurdles, Shodan is back and – by all accounts – she’s taking the horror genre by storm right now.
What an exciting, and frankly hilarious, time for an AI-themed remake of a horror classic to come out. Not only are we at a point in time where Capcom and Konami are pulling out the classics rebuilt from scratch with fresh coats of paint, but the indie horror development scene has never been stronger thanks to modern classics like Signalis championing the genre. Then there’s the particular irony of System Shock coming back at a time where AI has been so contentious among game dev folks.
Now that the game is out, I talked to CEO of Nightdive Stephen Kick, and director of business development at the studio, Larry Kuperman, who broke down their thoughts on the game’s release, the state of horror, and AI in game development.
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