How Wayfinder mixes Warframe DNA with decades of action experience to take on the live service market
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“When we started this studio we didn’t think we’d be making games at this scale again,” says Joe Madureria of Airship Syndicate. Wayfinder, the studios’ free-to-play action MMO, has just been shown off at The Game Awards. This is the first milestone for a game hoping to establish itself in a dog-eat-dog ecosystem packed with games fighting for your time.
Wayfinder is the product of four years of work in collaboration with Digital Extremes, the game’s publisher and a source of experience for the team at Airship Syndicate. Joe Madureira has been around the block for some time now, responsible for the Darksiders series and a steady output of quality smaller titles like Ruined King: A League of Legends Story and Battle Chasers. With Wayfinders, the Madureira studio is returning to a genre he feels they’re skilled at making, on a game they’ve always wanted to make.
But what exactly can you expect from Wayfinder? As a 3rd person action MMO, you’ll find yourself a home in Skylight, a safe hub where players can pick up quests from NPCs, craft weapons and Wayfinders (characters), and crash at their own player owned apartment. From here they can either venture out into The Highlands, an open-world zone where a series of dailies and public events are present, or take on instanced Lost Zones which act as modifiable dungeons that players can alter for different experiences.
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