INTERVIEW: Lies of P developer explains why it's bringing the famously Italian Pinocchio all the way to Paris

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It’s a pretty wild year in the world of third-person action games, huh? Hi-Fi Rush popped out of nowhere and took the world by storm, while Star Wars Jedi: Survivor managed to capture the hearts of many due to slick combat in spite of sketchy performance issues. But you know, it’s only May, and there’s still one game I’m pumped for. Lies of P.

Lies of P was announced a while back, roughly two years ago, and ever since it has stood out as an interesting spin on the Souls-like formula. After playing it myself at GDC this year, I wanted to find out more about how the game plans to set itself apart from the competition.

“We wanted to create a setting that players would have not experienced in any other game, and we wanted to present it in a way that was completely different from what we knew before,” writes project director Ji Won Choi.

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