Monster Hunter Rise Sunbreak review: A royal welcome to the PC and Switch expansion

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Monster Hunter Rise Sunbreak is better than Rise in just about every way. But you’d expect that from an expansion, right? Thing is, Sunbreak doesn’t just give you more of Rise – not that more Rise would be a bad thing. Sunbreak builds on just about everything that made Rise great, whilst weaving in some essential new ideas that proves Monster Hunter has the scope, scale, and vision to keep on growing.

First up, let’s talk about the headline new feature: Followers. Followers and Follower Quests provide single-player only missions that see you heading into battle accompanied by NPCs from the world of Rise. Whether it’s the new hoity-toity bunch of royal apologists from the Elgado Outpost in Sunbreak, or your cosy little family from back in the base game’s Kamura Village, the aides that come to help you out on hunts add a whole new dimension to the game.

They’re introduced in a simple enough way; you churn through the Master Rank quests in Sunbreak as you would any other Monster Hunter setup, getting to fight bigger and more dangerous prey as you level up. Then, with one urgent quest, the definitely-not-a-dominatrix royal vanguard, Fiorayne, decides to accompany you – there’s a very dangerous monster out there, and some feckless newcomer surely can’t deal with it alone.

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