No remake, no remaster – what’s made Metal Gear Rising Revengeance stay so popular for so long?

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It’s wild to think that 10 years ago today, I got Metal Gear Rising Revengeance through the door. I sat down at my Xbox 360 and played through the entire game that day. I couldn’t put it down. I got stuck at the final boss – because I was a cocky guy who picked hard for my first playthrough – but defeated him the next morning. At this point in my life I was a fresh fan of Metal Gear. I had played through the entire saga the year before and it took over my life, remaining my favourite series in all of media.

Never in 100 years would I have expected Metal Gear Rising to be the game everyone was still talking, about 10 years later: a game that lives on through forum posts, social media shitposting, and endless memes. But I’m getting ahead of myself; let’s run it back.

Metal Gear Rising made its first appearance at E3 2009. Metal Gear Solid 4 had just ended the story of Solid Snake, one year prior. It was confirmed that this new game would not be directed by Hideo Kojima, and would instead be his attempt to pass the Metal Gear torch to a younger team as he worked on the portable entry; Peace Walker. Long story short, the project didn’t work out. Kojima and his original team had a free-cutting mechanic sorted, and a scenario in mind; it had the makings of a great Metal Gear title… except that the developers never figured out what the gameplay loop would be.

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