Redfall review: A bloodless imitation of Arkane’s best work

[ad_1]

The sun is gone. Blotted out by a pantheon of vampiric gods who, in lieu of gleaming palaces and gothic castles, have laid claim to an unassuming island town off the coast of mainland Massachusetts. Low light is provided by the UV lamps and muzzle flare of private military contractors and cultists; a little warmth by the body heat of locals huddled together in resistance. If the internet worked, your weather app would tell you to expect lukewarm temperatures at best. Perhaps that explains why Redfall is slightly underbaked.

For many years now, Arkane has delivered an unbroken series of brave and inspired first-person action games, from 2012’s Dishonored to 2021’s Deathloop. They’ve sometimes been divisive, asking a lot of their players and nudging them towards unfamiliar playstyles, but even the studio’s detractors would concede these games were exquisitely designed and beautifully presented. You may not want a Fabergé egg in your house, but you have to admire the artistry.

Redfall breaks that hot streak. While it resembles its predecessors – osciliating between stealth and shooting, its domestic spaces filled with scattered stories to piece together – the results are soggier than usual. Don’t get me wrong: Redfall is a good open world FPS you can enjoy for dozens of hours with friends. But it’s a noticeable step down from the high perch occupied by Corvo and Colt. It’s the first missable Arkane game in an age.

Read more

[ad_2]

Source link