Riot on Project L: “We're going to understand what the fighting community is looking for"

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Project L — the 2 vs 2 fighting game lined up as industry giant Riot Games’ next big release — is still a ways out. There’s no release date yet, only a handful of characters, and via our last major update we know the team have only just locked in the foundational gameplay and have moved onto full-on feature and character creation. The reality of people jumping on stage to play Project L for money is still a distant vision. However, does this mean Riot Games haven’t been setting up the groundwork? No way mate – I certainly didn’t think so.

As such, since I was in Sweden for the LEC Summer Finals where the best European teams were battling it out in top-of-class League of Legends, I thought it best to do some digging. Sitting across from me in a curtained interview room was senior director of esports for the EU Alberto Guerrero, who was the perfect person to question about what their plans were for Riot’s yet-to-be-release fighting game, what they had done in this primordial pre-release stage, and what special stuff they had in mind for the Fighting game community (FGC).

But why should anyone care? Sure Riot Games is working on its fighting game right now, but why does its future esports vision actually matter to those who play fighting games right now? Well, it doesn’t take a fortune teller to predict that Project L will send shockwaves across the genre. It’s free to play, which means it’ll have a strong initial base, and with pre-existing Riot Games fans — and Riot Games money — behind it, how it stands on the big stage will likely influence or outright alter how other developers and publishers approach their own titles.

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