The best PS5 game is now on PC, and it's even better

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Returnal is Housemarque’s most interesting, and most ambitious game. It builds on everything the studio perfected over the years – the satisfying arcade-inspired combat, the particle-filled visuals, and the tightly structured levels that always leave you wanting more.

If you’re fan of Housemarque, you can safely expect all of those qualities to be present in its games, but what you might not expect is how the same principles that guided it for years can be transferred to a third-person perspective. To such a degree that it not only justifies the shift, but makes use of the game’s rogue-like nature in a way few games do.

Returnal is a game about an astronaut, Selene, who can’t escape the grim loop she’s trapped in. It starts with her crashing on an alien planet, seemingly for the first time, until she comes across corpses of her past selves – failed attempts – and realises she’s been endlessly re-living that moment, eternally returning. Countless times she’s killed by the projectiles of tentacled Lovecraftian monstrosities, their lunges, or after failing a jump.

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