The Cosmic Wheel Sisterhood: the Talking Simulator remains gaming’s most exciting genre

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Deconstructeam, the Spanish microstudio responsible for iffy-but-interesting Gods Will Be Watching and beloved cult hit The Red Strings Club, have returned to the point & click genre with The Cosmic Wheel Sisterhood, a game that swirls with mysticism and Wiccan fantasy lore like a Brighton pop-up shop swirls with Nag Champa.

And, let’s be clear, it’s great. The demo we’ve been given access to covers the opening act, essentially a tutorial, which introduces us to some of the characters and the core game mechanic that sits alongside the conversation system. Essentially you are a fortune teller, cast out of your witches commune by a corrupt leader for the crime of being far too good at your job and prophesying the group’s downfall. Sentenced to imprisonment on a comet for 1000 years, you summon an ancient spirit/Behemoth/multi-armed scorpion man thing after two centuries of isolation because, frankly, you’re bored. Understandably so.

So, there’s a lot of talking. Those familiar with The Red Strings Club, or similar games like Coffee Talk, will find this very familiar. Via the medium of conversation and speech checks you can tease out information about the wider world and win favour with certain characters via charm or intimidation. You can also, presumably, upset people, but I didn’t during my hour with the game because I’m too much of a shitebag to go renegade. But the tl;dr is that it’s a choice and consequence visual novel about love, magic, fate, and reality, and the writing is snappy enough to keep your eyelids open while you wade through all the text dialogue (there’s no voice acting, and it’s frankly for the best, because all it does in games like this is spoil the flow).

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