The Last of Us TV show is doing one thing very differently from the games – and I love it

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If you’ve played even the first few hours of The Last of Us – you know, like you can do totally for free on PlayStation right now – then you’ll know one thing about Joel. He’s a squatter. The gruff murder dad must have thighs like wrought iron. Whether he’s trying to avoid the sharp hearing of a Clicker by crouching and moving softly through a ruined library, or he’s hunkered down to get out of sight of some pissed-off FEDRA recruits, the man likes to squat.

But it’s not realistic, is it? When was the last time you spent upwards of 20 minutes, in the pissing rain, hunkered down on your haunches, waiting for your opportunity to garrote some harder-than-nails security guard? Probably never. Even a quick skirmish in a paintball arena – or some cheap, local run-down laser tag set-up in a forgotten industrial estate nearby – will show you that crouching and moving like that for even a few seconds is murder on the legs.

In the game, that’s the bulk of gameplay: it’s a stealth survival game, after all, and staying out of enemy sightlines and remaining quiet is essential if you want to keep all your limbs intact. Joel is no spring chicken, either. He’s 55. I’m 31, and can barely stay hunkered down for a minute without my back crying with a million muscle spasms and my spine noping out on me. Granted, Joel has probably had a few more cardio sessions in his recent past than I have (running from something infected with the Cordyceps brain infection will do that for a guy), but you can’t deny the toll that age takes.

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