Wo Long: Fallen Dynasty review – How to make friends and annihilate people
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In most games, going into a fight underleveled means almost certain death. Wander into the lair of the Fire Giant in Elden Ring without adequate preparation, and you’ll meet your end before you can so much as raise your blade. Stride into Gehrman, the First Hunter’s arena without grinding out the whole game and eat a face-full of trick weapon. That’s not really the case in Wo Long: Fallen Dynasty – a curious Souls-like experiment from Nioh and Ninja Gaiden developer Team Ninja. Here, your level does matter… but the game cares far more about your Morale.
Each level takes the form of a battlefield, and the paper-thin premise is that you’re reclaiming the field from whatever the enemy of the day is – Yellow Turban rebels, Lu Bu’s army, treacherous allies that have turned on you in the name of power. As such, you need to claim the territory back by planting flags, and each flag gives you and your troops Morale. The higher your Morale, the more damage you can do to your enemies, and the more likely you are to wear them down in a duel. Keeping track? Good, because we’re just getting started.
Every boss has Level 20 Morale when you first face them. Per level, you need to explore everything and everywhere and claim all the flags – both the bonfire-like ones that act as checkpoints, and smaller ones smugly hidden away in the most obscure parts of the map – in order to keep your Morale at Level 20 when you die. If you’ve missed one, you will need to go out into the level and kill things (without taking hits yourself) in order to get your morale rank back to a boss-ready level.
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