UFC 4 10.0 Patch Notes | 2 New Fighters Added | Venum Kits Added | + Community Fixes
The new UFC 4 10.0 Patch includes two new licensed UFC fighters in Rob Font and Ciryl Gane, gameplay updates, new content, and popular community requests. The full UFC 4 10.0 Patch Notes can be seen on the lower part of this article with the source coming from the Electronic Arts blog post which can be seen here. The UFC ‘s fight kit is no longer partnered with Reebok and the partnership with Venum has now begun and will replace the UFC fight kits which are also in effect in UFC 4. UFC bantamweight Rob Font has been added to UFC 4 with a 4/5 star overall rating with 4.5/5 stars in the standing and health category. UFC Heavyweight Ciryl Gane has also been added to UFC 4 with an overall rating of 4.5/5 with 4.5/5 stars in standing and health with a 4 star in grappling. You are now available to pick what fight kit you would like to use in the character selection screen in any of your fights on UFC 4. For more game updates check out our gaming category here.
Veteran Bantamweight Rob Font makes his entrance to the digital octagon this month. Currently, Font is ranked 3rd in the division and will have a 4-star overall rating. Led by his 4.5 star ratings in striking and health, Font is an excellent addition to the Bantamweight roster.
Rising Heavyweight star Ciryl Gane makes his debut sporting a 4.5 star overall rating. As the 4th ranked Heavyweight, Gane boasts a 4.5 star rating for both striking and health.
One of the major changes this month is the addition of the new Venum kits, which replace the old Reebok kits. In addition to the new gear, we have also added the ability to choose the color of your fighters shorts before the fight. Thank you again for your continued feedback and support in helping us make this the best EA SPORTS UFC yet!
Major Updates:
- Added 2 new fighters, Rob Font and Ciryl Gane
- Venum gear has replaced the previous Reebok gearÂ
- Fight kits can now be selected during Fighter selection
- Daniel Cormier has been updated to Legend and 5 stars Overall in Light Heavyweight and Heavyweight
Community Feedback:
- Fixed inconsistency in major back lunges for Cruz and Dillashaw
- Significantly increased denial window to Cage Back Clinch Back Drive
- This takedown was quite fast, considering it leads to back sitting which is a dominant position. It was often working as a shortcut to the powerful Rear Naked Choke. This nerf to the takedown should make the choke considerably harder to access, specifically because nerfing the back drive also indirectly nerfs the mix up with the backpack.
Unlike high-low mix ups that involve throws, this back drive/backpack mix up does not have an anti-fuzzy-guard mechanic. This means a skilled defender can hold high block in case the attacker attempts a backpack, then switch to low block and still defend the back drag in time. This doesn’t take the defender completely out of the woods, because there might still be a follow up turn to defend. However, these turns lead only to side control and can generally be at least scrambled on reaction.
It is also important to remember that when the back drive is initiated, the defender should let go of the left stick ASAP if they were walking to escape from the cage back clinch. Otherwise, the left stick input will be interpreted as an attempt to defend a turn and can lead to the success of the back drag.
Finally, also consider that although the back drag/backpack is being nerfed heavily, the regular bodylock throws from the cage back clinch benefit from the anti-fuzzy-guard logic. This means that if the defender is camping on high block as part of the Option Select strategy of defending the back drive/back drag mix up, the attacker can use a regular body lock throw and possibly succeed because the defender was holding high block. This should give these throws a nice new niche as they used to be underwhelming.
- This takedown was quite fast, considering it leads to back sitting which is a dominant position. It was often working as a shortcut to the powerful Rear Naked Choke. This nerf to the takedown should make the choke considerably harder to access, specifically because nerfing the back drive also indirectly nerfs the mix up with the backpack.
- Increased recoveries for the Advancing Slipping Rear Hook
- The slipping hook has been a major complaint from the community for a while. We finally managed to nerf it, by increasing all of its recoveries. This means they can no longer be performed in very quick succession. Furthermore, the special counter from a block to a lead hook works consistently against it, now there is no time to block it or slip it.
- Fixed bad state in Over Under strikes against the submissive trip
- Fixed mirroring issue in the Over Under breaking knee
- The submissive fighter’s stance no longer warps after the separation.
- Jake Matthews likeness updated
Source: Electronic Arts
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